Welcome
to My Website!
This website is my online
gallery and repository for various articles, photos, tutorials, and tips related to digital
visual effects. More >>.
P51 Mustang Wing Gun Fire
A few shorts frames of my recent tests to
simulate wing guns firing while a P51 Mustang banks. Click on the
image to view a short clip (QuickTime, 256KB).

The image below was created using Maya
4.5 and its Fluid Effects. Oceans can be created with the click of a
button.

Jeremy Birn Discusses Lightprobes
The author of "Digital
Lighting and Rendering" answers my questions about lighting
and the common use of lightprobes in CG lighting.
More
>>.
Habib Zargarpour & the
Land Master Vehicle from "Damnation Alley"
Yes, that's
right Habib Zargarpour (ex-ILM associate visual effects supervisor) enjoys
looking over an interesting piece of mechanical
engineering down at Dean Jeffries Designs in Burbank, California.
More >>
Troubleshooting
I have added more of my Questions & Answer material on my Trouble
page. Learn from my mistakes!
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Maya: "Why
are asteroid texture references showing up in the lightFog?
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Commotion Pro:
Why does frame 178 go black in my composition?
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MatchMover: Why
does my character slide all over my Maya scene? More
>>
Character Animation Using T.I.T.A.N
Titan is a new TIming Tool for Maya ANimators.
You first create a rough animation, scrub through it and Titan times
your animation based on how fast or slow you scrub the Timeslider....stay
tuned.

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Work-In-Progress
Two or three new scenes require some characters
that are fast moving. This screen capture
shows the progress on a polygonal "Pegasus" using an IK bone
setup.
This screen capture shows a render of a dragon
created by Craig Daughtery. I plan to animate it for one of my scenes
against a Terragen background of Scotland.
Maya 4 (Fake) Global
Illumination Renders
As always, I am continually working on improving existing scenes or
creating new scenes based on my newly acquired skills.
Here are some sample Maya 4 renders using
the GI_Joe global illumination (G.I.) MEL script: |


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This scene focuses on an aerial dogfight.
These are polygon models using texture maps taken from 1/16th scale miniatures.
Okay, I put this one in for a bit of
variety. This image uses the environmentFog rendering
feature. The blue gas
cloud in the background is a digital matte painting.
I also had to experiment with different
motion blur settings for propellers. I eventually used a transparent
disk with the image of a blurred prop.
The ME 109 plane was the second polygonal
model I textured mapped. What I learned while creating and applying
texture maps is being distilled into a task-based tutorial called "Maya
Production Notes: Texturing Polygonal Models."
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